Tips on The Oringal Chips Challenge Level Set

4: LESSON 4 - Block Tip
When you come across the five blocks, move only the outier blocks. The middle block contains fire.

9: NUTS AND BOLTS - Time Saver/Blue Block Tip
After crossing the ice you come up to a force field and a green button. After touching the button once, touch it again so the block door for the blue door remains open, cutting about 10 seconds off of your trip. When coming across the computer chip surrounded by blue blocks, the bottom-middle block of the square is open.

13: SOUTHPOLE - Title Hint
The name of the level gives you a hint on how to solve this level. Just hit the down button or go South everytime you land on a floor tile.

18: CASTLE MOAT - Hidden Flippers

Are you pushing blocks into the water? Are you getting them stuck in corners? Go all the way up to the top-right of the level and under the last block there is a pair of flippers.

20: TOSSED SALAD - No Chip Socket
You don't have to pick up a signal chip because someone forgot to put the chip socket in at the end. This is also mentioned in "Not All Bugs Are Yellow." You can get the fixed level by going to the "Level Sets" page and selecting "Bug Fixes" in the Orignal Level Section.

26: CHCHCHIPS - Pickup The Last Chip
When going down to the bottom-left of the level, you see a pink ball. You also see a chip blocking the ball's path to reach the clone button that clones the teeth. Pick that chip up last so the teeth can chase you when you get up to the exit.

34: CYPHER - Hidden Passwords
This level contains passwords to three levels. LLIO (top) is the password to SOCIALIST ACTION, Level 82. HPPX (middle) is the password to GOLDKEY, Level 137. And JHEN (bottom) is the password to CAKE WALK, Level 146.

39: GLUT - Easier Exit
If you go to the Chip's Challenge Help, under Strategy and Hints, it tells you for this level that you must get one of the teeth monsters to chase you. There's a easier way. Collect the 20 required chips and move to the center of the level. There is a exit with chip sockets. No teeth monsters around.

49: PROBLEMS - Easier Then It Looks
After getting the keys and dodging the balls, you then come to a trap button that releashes the paramecia. The trap button fails to work, and the paramecia will not continue to the next green button where the balls for the bottom half are suppose to be. This makes the second half of this level easier, without the pressure of running into a ball. This is also mentioned in "Not All Bugs Are Yellow." You can get the fixed level by going to the "Level Sets" page and selecting "Bug Fixes" in the Orignal Level Section.

52: THE LAST LAUGH - Door Control Tip

When the level starts out, you go to the one side of the force fields and the fireballs shift to the other side. This shift is done when the teeth follows you and hits the door button. To confuse the teeth, take the botton force field. When you get to the end, quickly take the force field the bugs use and move back up to the other force field. If done correctly, The fireballs should be on the oppiside side of you.
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53: TRAFFIC COP - No Monsters Needed
Take a shortcut by pushing a block stright down so it makes a bridge with another path. Go to your right and take the bottom path. When you see a force field, go up and hit the green button on the other side of that force field. Now, hold down the down key. The ice will alow you to pass though the force field, even though it is pointed the oppiside way. go back to the blocks and the block doors that gaurd the exit shoud be open.
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57: STRANGE MAZE - Fast Exit
Do the section that is formed out of chip sockets last. This way when the last chip is picked up, you can bust your way though the chip socket walls.

59: HIDDEN DANGER - Fast And Easy Exit
Start by sliding on the ice. When you get to the fireball chambers, push the green button and start sliding on the ice above. Hold down the down button while sliding on the ice so when you come to the force field you will fall out below it. Don't pick up the red key, not having the red key will help you with this hint. Go to your left. When you get to the fireball chambers, go to the blue blocks and start heading down. Forget the chips. Keep heading to the bottom. Pass the teeth till you get into a section with a fireball and a glider. When you go up, you see 5 paths that you can take. Take the 3rd path. When you get to a teleporter, move up into it. If you had the red key, you would break the red lock and be teleported back to the begining. But since you didn't pick up the red key, the teleporter zapped you over to the other side. Now go down back into the teleporter and you will be teleported into the exit.
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60: SCOUNDREL - Fast And Easy Exit

Head stright down to the exit. The exit is surronded by force fields. Go to the random force field on the left and hold down the right button. It may take a few tries, but you will end up into the exit.
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77: INVINCIBLE CHAMPION - No Gliders Needed
The gliders are needed to mess up and create a gap in the path of the bugs. In this case, the gliders are not needed because one of the bugs fall out of the path at the begining and mess up the path for the other bugs. Causing some of them to end up in the water and create a couple of gaps for you.

82: SOCIALIST ACTION - Getting To The Exit
What you need to get to the exit is right above you. Move the first block above you to the left till it lines up with the wall. Now, move the second block and line it up with the block that the bugs are passing by, making them go around the wall and creating a gap big enough for you. Go up and follow the gap, or the last bug in the line that you broke up. Becareful of other bugs and appearing walls. When you get to the gravel, go down and get the one teeth to drown. Move to the bottom and turn right. Move slowly as another teeth comes in the other direction. Turn back and drown him. Wait on the gravel, as a bug comes from the same direction as the teeth. After the bug drowns, follow the rest of the path till you reach the exit.

96: PARANOIA - Get Both Red Key And Fireboot
When coming down to the second tank, you see the tank is blocking the fire boot and key. You know if you push the blue button, you only have enough time to get one object. That is about to change. When you push the 2nd blue button, watch the tank above. When the tank above hits the blue button, hit your blue button at the same time. If done correctly, the tank on the top shound turn around without moving off the button. This allows the tank on the bottom not to return, so you grab both the red key and the fireboot, making the level faster and easier to slove

135: TRUST ME - Easier Then It Looks
Move right, up, and right till you get by some gravel and a force field. Start moving down. When you hit the red button, the clone machine clones a bug. But for some reason, it takes sevenal seconds for the clone machen to do it's job. Quickly continue moving down and grab the key. Move to the top before the clone machine clones the bug. Go back to where you started and use the key to get to the exit.
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If you have any other hints or tips for the orignal Chip's Challenge level set, please e-mail or sign them in my gustbook. Hints and Tips signed in my gusetbook will not be posted on the guestbook.
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