My Chips Challenge Past
As far back as I can remember, I got Chips Challenge on a new computer. As I played, I enjoyed the map layouts and detail of this wonderful game. Years past of playing, and since my hard drive kept crashing, my progress was being deleted. I have never made it to the end. six years after that, I found all the passwords off of the internet. I was starting to beat the game for the first time. Two years after, I ran across data files that other chippers have made. Then came the Chips Challenge Editor. I was so thriled of what I could do. My first level set I made was the lost levels, with 149 levels that I created. As the years went on, I found other Chips Challenge tools and downloads. Then came my wonderful website that I created for Chips Challenge. Today I am a pro at Chips Challenge.

Andrew G.'s Chip's Challenge Past
I started playing Chip's Challenge way back in 1994. I remember seeing people play the DOS port of Chip's Challenge, but I never did like the sound. Then eventually, came Microsoft's version of Chip's Challenge, which I thought was much better than the DOS port, and then I played and beat all 149 levels of the original Chip's Challenge in 1996. I never really joined any Chip's Challenge clubs or searched for passwords, because I didn't have the Internet in '94-'96! I remember I beat Force Field in 1996, after 10 months of playing it! I remember my happy face when I beat and conquered level 147, it was and still is one of the hardest levels for the Chip's Challenge game. Then I beat Mind Block in 3 hours of torture. Then came Level 149 - Special - which I beat in about 2 days of figuring out the safe blocks. After that, I beat Chip's Challenge, I wasn't really hoping for a chipedit or any other levels coming out, but it happened soon after I came back (1999) and started playing again, since I now had internet, I found a load full of information of Richard Fields site. When chipedit came out (I don't know when) I made my first 10 levels. Then come 2001 I had 15, 2002, 25, and now (2003) I have 125 (2 unreleased). My level set is at the Yahoo! Group
http://groups.yahoo.com/group/chips_challenge/files/ the file name is AndrewG1.dat. Then in 2001, I heard that Dale Bryan was organizing a cclp2 project from good homemade levels, of  course I didn't give them permission, since I had no time. That's pretty much the summary of me and chips challenge.


Glitches In The Original Chips Challenge Game (Alice Voith)
In Chip's Challenge for the PC, there are one or two. . . well, OK, four or more, little glitches in the game. Microsoft has identified and documented four levels which contain "bugs" and there are several other little eyebrow raisers that could be undocumented bugs. Three of the bugs identified by Microsoft are actually beneficial to the player. The fourth will force you to exit the game. Here are the official and unofficial Chip's Challenge bugs. Though there is a data file on my website with these level fixes.

LEVEL 20 (TOSSED SALAD). Chip can exit this level without picking up a single chip, because the Cosmic Chip Socket was left out. The Microsoft Knowledge base contains an article on this bug. See our Other Fan(atic)s page for the link.

LEVEL 49 (PROBLEMS). Chip doesn't have to dodge any pink balls in the lower section of the maze, because when he runs over the bear trap release near the middle right side it fails to release a paramecia. The Microsoft Knowledge base contains an article on this bug..

LEVEL 70 (NIGHTMARE). Two of the bear trap releases on this maze don't work. One in the lower left fails to release a paramecia. One in the lower right fails to release a teeth monster. The Microsoft Knowledge base contains an article on this bug. See our Other Fan(atic)s page for the link. In addition to the documented bugs on this level, there appear to be two other odd cases. Near the center of the top of the maze, there is a bug caught in a bear trap. When Chip passes over the bear trap release, sometimes the bug simply circles around and winds up back in the bear trap. The same thing happens to a paramecia near the center of the left hand side of the maze.

LEVEL 88 (SPIRALS). There is a possibility that people who have the Entertainment Pack #4 version of Chip's Challenge have a chips.dat file which is slightly different from the more common version. Many players had written saying they were unable to solve the level after I posted the solution map (for the "normal" chips.dat).
        
LEVEL 104 (JAILER). If Chip and a pink ball collide in a square that still holds an uncollected key, the result is a game-ending error. The Microsoft Knowledge base contains an article on this bug. See our Other Fan(atic)s page for the link. The Microsoft Knowledge Base does not include the information that different errors appear depending on which key is involved. For the east (yellow) and west (green) keys, the result is a General Protection error message box which allows for viewing the details or closing the application. For the south (red) key, a small, untitled message box with only one option ("OK") appears. When "OK" is checked, the rest of the Chip's Challenge screen turns black but remains on the desktop. It can be closed manually in the normal fashion. For the north (blue) key, the screen simply freezes up and the application must be closed manually. If the error occurred on the north key, the next time Chip's Challenge is restarted it will open at level 1, although it has not "lost" any scores or passwords.

LEVEL 109 (TORTURECHAMBER). In the lower right section of this maze, Chip is required to push a block through a set of force field squares. Occasionally, the block gets "stuck" instead of following the flow of the force fields. If this occurs, you will have to restart the level to continue. You can avoid the problem by using the mouse to click through this trouble spot, although switching from the arrows to the mouse will cost you a few seconds.

LEVEL 118 (MISS DIRECTION). There are two bear traps and two bear trap switches on this level. One of the bear traps is at the mouth of a creature-filled room near the center of the maze. The other bear trap holds a teeth monster at the edge of a passage just above the large ice patch which fills the lower section of the maze. The two toggles are in a narrow passage which Chip must enter to pick up a green key. The bear trap toggle just below the green key releases the bear trap at the entrance to the creature filled room. The bear trap toggle below and just to the left of the room entrance should therefore release the other bear trap, however it does not. The teeth monster on this level is never released from its bear trap.

LEVEL 128 (ALL FULL). There is a bug cloning machine near the center of this maze, beside a room with circling fireballs. None of the red buttons on this level appears responsible for creating bug clones, and no bugs are cloned during the entire course of Chip's journey through this level.

LEVEL 132 (MIX UP). This level may contain a bug similar to that identified for level 104. There is a teeth monster guarding a green key near the center right wall of the maze. If Chip and the monster collide in the square that still holds the uncollected green key, a general protection fault occurs.


What Help Never Told You (Alice Voith)
THE MOTHER OF ALL PASSWORDS. Ever wish you could skip blithely around the Chip's levels without having to type in those pesky passwords? Try any of these key combinations: CONTROL+D, CONTROL+K, CONTROL+T, or CONTROL+F5. All of them add an "Ignore Passwords" option to the Game menu which enables you to go to any level ( 1 -145) without typing in a password. The option begins in the "checked" mode, and you may check and uncheck it while it is on the Game menu. The "Ignore Passwords" option lasts for the current session and disappears when you exit the game.








                                                              This Cheat only work with levels 1 - 145
                                                               It doesn't work on levels 146 -149 (extra levels)
                                                               For access to all levels, you will have to beat level 145.

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